When I heard that 2K Games were working on BioShock Infinite I knew exactly what I was going to buy, because I had played BioShock and BioShock 2 and those were pant-wettingly great games.What I loved about this franchise was the choice 2K Games made on the setting of the game. I have never played a game where it takes place in an underwater-city. I was completely freaked out by the Big Daddy and that is why it was always ball-scratchingly satisfying to kill him (albeit with great difficulty). There was no end to how I could annihilate the bad guys with the plethora of choices of weapons and powers. To top it all off the storyline, background music and scenery was a triforce of beauty. THIS WAS A MUST HAVE.
I have been playing games since I could hold a joypad and I know for a fact that a game in a franchise is not always as good as its predecessors. However, BioShock Infinite absolutely smashed the ceiling of standards set by the previous games.
The story is incredibly emotive and the characters are so well developed you feel sympathy for the tragedies they face and the horrible choices they have to make. The little interactions with the vending machines bring humour to an otherwise humourless environment. The background music and the atmospheric sounds just sounds like it fits and nothing could have made it better.
Some powers have been kept but have been tweaked. For instance in the past you used to be able to possess the Big Daddy, in this installment you cannot possess the Handyman but you can possess vending machines, turrets and humans. The weapons are essentially the same but the skyhook adds a new element to the action. For instance you could hook onto a skyline with your skyhook and be travelling one way and if there is an enemy on the parallel skyline, you could jump across and at the same time you can punch them off and see them plummet to the ground. You could simply jump to another platform from a skyline but it is much more satisfying to jump onto an enemy and dropkick them. Your lovely ladyfriend Elizabeth is actually very helpful all throughout the game. Especially with her ability to open up tears and grab items, ammo, weapons, mosquitos (flying turrets of death), oil spills, puddles and the epic crank gun. The Handyman is nigh-on an unstoppable brute which forces you to think of how to use the environment and tears from other dimensions to destroy him.
The fact that the game takes place in the skies instead of underwater doesn’t mean it is the opposite of awesome but it is equally awesome if not more so. Being in the sky lends the game to have beautiful views especially when you have to locate a certain statue.
The hardest difficulty mode ’1999′ is insanely hard, within the first hour I had died 6 times (lol not really a negative, I love the challenge really).
They should have kept the original amount of powers.
There should be more puzzles and they should be more difficult.
There is nothing to hack.